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undead massacre

undead massacre

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Devlog

  • Some variety
    April 11, 2021 by KayB14#enemies, #variety, #textures, #assetstore
    Some variety is allways nice! While prototyping with a single model is fine, the final game should offer some variety in enemy behavior and visuals. So I got myself the Tiny Toon Zombie pack from the... Continue reading
  • Shader animations
    April 10, 2021 by KayB14#oculus quest, #virtual reality, #shader, #animation
    To achieve the desired amount of zombies and guts on the Oculus Quest, I once again use the power of unity's multithreaded DOTS. But this doesn't allow for the classic animation system. Therefore the... Continue reading
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