Devlog
- April 11, 2021 by KayB14#enemies, #variety, #textures, #assetstoreSome variety is allways nice! While prototyping with a single model is fine, the final game should offer some variety in enemy behavior and visuals. So I got myself the Tiny Toon Zombie pack from the... Continue reading
- April 10, 2021 by KayB14#oculus quest, #virtual reality, #shader, #animationTo achieve the desired amount of zombies and guts on the Oculus Quest, I once again use the power of unity's multithreaded DOTS. But this doesn't allow for the classic animation system. Therefore the... Continue reading